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Topics - marquisor

#1
Plus/4 & C16 / Clockspeed of +4
January 25, 2011, 06:18 AM
heya!

just a very short question:

what is the clock speed of the plus/4?

some sources say 1,10 MHz, some say 1,79 MHz, some say the higher MHz (1,79) must be enabled via a programming trick?
so what's true then?  and how "hard" is it to do a programming trick to get the 1,79 MHz steadily running

thx!
maq
#2
Assembly / Polygon GFX capabilities - evaluation?
January 14, 2011, 07:42 PM
hello C128 fellas and coding enthusiasts

for a game, vector racing idea like on vectrex, i just want to know how YOU experienced coders estimate the speed of polygon display on the VIC.
i consider about drawing 60-90 hires singlecolor lines per frame (if that's enough and possible?), including pageflipping, player and "enemies" should be sprites.
and how many cycles do i have per frame to calculate? 283 rasterlines on PAL = cycles??! is that right?
got a concept for the "problem" in basic yet, just to get into 3D and "vectorization". the angles and stuff, anchors of objects could be precalced and stored as values in RAM.

thx'n'regards
maq

#3
Gaming / Wizardry 1, 2, 3, 5 - C128 enhanced version
December 31, 2010, 10:04 AM
As you can read it everywhere there should be a Wizardry 1 (2, 3, 5) version enhanced or at least utilizing the C128? But I can't find any (yet)?!

If someone knows more about it than the usual forum, outdated other forums and google dead links stuff, please let me know!

I know 1982 release, the C128 wasn't released (nor planned). Even a patch or user enhanced version with a decent fastloader for C64/C128 would be very appreciated!!


Thx!
maq

#4
BASIC / Usually free memory areas
July 07, 2010, 05:59 AM
for a simple basic program (a mapgen) i need to know what memory areas are free and usually used for storing data.

i would need 20.000B of space for a map of 200x100 cells. i don't know much about the MMU yet and the c128 manual is too compact for this - i guess - simple answer...

so what memory ranges in which banks can i usually use safely? and do i have to switch to that bank always if i want to access the data there? furthermore i maybe want to copy/draw some parts out of this 20.000B RAM to the screen at $0400-


in C64 mode:
i would store precalculated data for chars at least in $C000-$CFFF. i want to do that in C128 mode, but which banks and which areas?
#5
hello fellas

is there a manual around for this?
i can't use the editor without knowing the hotkeys at least.

and what are the possibilities? gfx/sfx?

it all runs in CP/M mode so i dunno how the other hardware is addressed there.

cheers
#6
Assembly / New to C128, Macro ASM for C128
March 27, 2010, 03:02 AM
Hello!

I'm new here in this forum. My name's Patrick, I'm from Germany, 31 yrs young and got two C128 in good condition. One C128 and one C128DCR.
As I really liked the C128s back in their days and still love'em today and I got to BASIC and ASM back these days and want to "refresh" it.. I thought, why not learn/try/code it on the C128 in C128 mode.

So well, now my question is, how to start. What Macro ASM would you recommend? I'm really confused by all those TASM, TASS, TMP, ACME, Relaunch and so on and a bit overwhelmed by this (new) forum and contained informations here, too.

I guess it's more comfy than on a 64kB limit. Maybe there's some 80chars version, too?? Dunno...

I'm not a coding newbie, but also not yet really advanced... Wrote some combinations BASIC/ASM simple games in 80s/90s. And of course played with some coding tricks and so on...

Ok, thx for help, any appreciated! And hope i get into this stuff and forum asap...

Regards
Patrick