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Topics - Pinacolada

#1
Programming / Image BBS programming
January 08, 2010, 01:26 PM
Anyone here run Image BBS in the past? I'm trying to disassemble the program and learn from it. Also collecting plus-files or anything Image-related. Thanks. :)
#2
General chat / Dragon's Eye BBS up
August 27, 2009, 04:55 AM
Slightly different address, same kick-ass board:

telnet://dragonseyebbs.dyndns.org:6400

Running Image 1.2b! Lots of great mods (a few Dragon's Eye exclusives!), tons of games (100+), sub-boards, file downloads, C/G art, the works.

Unfortunately, due to my massive modding, as you sign up to be a new user, the board may "forget" about your account if you're the highest user ID. It's totally my fault, the original board didn't do that of course. But the result is you may have to wait a day or so for me to validate you and fix the new user pointer so you're not forgotten. :)

Patience! I have a few days off work coming up and I *will* look into that bug.

Meanwhile, you can log on as GUEST as stated in the login banner.

Have fun!
#3
Links / BBS wiki
November 24, 2008, 05:33 PM
I'm working with David Spriggs to start a Commodore BBS wiki.

Check it out: http://cbbsoutpost.servebbs.com/wiki
#4
Programming / Programming stuff
November 05, 2008, 07:08 AM
Hey guys,

Maybe some smart folks can help me out. I'm at a loss how to do two things, the first in ML, the second in BASIC 2.0.

1) I'd like to POP GOSUBs off the stack. I know where the stack resides, but how would you do it? I've searched the Internet and c.s.c., and come up empty. Short of using flags that dictate a GOTO vs. RETURN (which is a mess in my code) ...

2) I'm not sure how to phrase this gracefully. How would one address one particular bit in BASIC if I had a region of 30 bytes in a string [chr$(255) equal to all bits set]?

Say I had this group of 4 bytes, showing individual bits:

00000000 00000100 00000000 00000000

and I wanted to toggle bit 14 back to a zero. What is the algorithm used? I suck and AND and OR and Boolean logic.

Something like POKE <varptr>,(byte and 8) or 4...? Seems like I've seen something like this used before if you wanted to flip a pixel on or off in a hi-res screen by hand, but I can't find the algorithm. Of course, the bitmap is not linear, but rather top-to-bottom as if each 8x8 "cell" were a "text mode" reprogrammable character...

It just all makes my head ache. Trying to make progress on my adventure game. :)

By the way, Gene Buckle put up the game "The Land of Spur", running on an Apple //e, available on telnet at:

aor.retroarchive.org

This game is what Totally Awesome Dungeon Adventure is based off of. Contrary to what I may have made it sound like, TADA is not original, I'm just porting TLOS over and adding a few features along the way.

Um... anyway.

Thanks for any help/insight anyone might be able to provide.

~ Pina ~
#5
General chat / Adventure game stuff
May 04, 2007, 07:40 AM
While I'm not quite another Paul Panks, I am interested in adventure games; how to write them, that is. I've got a back-burner project that will maybe someday get done; I was interested in any articles anyone has on the subject. There was a book called "Golden Flutes and Grate Escapes" or something like that, I'm curious whether it would have any information I don't know already in it.

I'm slowly learning ML on the C64, maybe after I get done with the project in BASIC, I'll convert it over to the C128. That would rock. :) 80 columns is so much nicer...

Just kind of a preliminary post to guage any interest out there... I keep thinking of remaking my web site that discussed my text adventure project "TADA" (Totally Awesome Dungeon Adventure, based on a GBBS Pro door game called "The Land of Spur"), but I haven't yet. It'd probably go on GeoCities or something. Nothing too fancy. There's a Yahoo group but it's pretty much useless. I need to put some more effort into documenting my ramblings so people can contribute if they want. :)

~ Pina ~