I was reading about the Gameduino and thought that this Arduino / FPGA could make a good GPU / co-processor for the 6502 or 65C816S. I keep seeing many projects that could work well in re-establishing the 65XXX series. If people aren't interested, I'll probably stop posting but if you are interested, I could imagine a new generation of 8 and 16 bit computers.
http://dangerousprototypes.com/2011/02/28/gameduino-a-game-adapter-for-microcontrollers/
http://excamera.com/sphinx/gameduino/
http://excamera.com/sphinx/gameduino/making.html
http://dangerousprototypes.com/2011/02/28/gameduino-a-game-adapter-for-microcontrollers/
Quote•video output is 400x300 pixels in 512 colors
•all color processed internally at 15-bit precision
•compatible with any standard VGA monitor (800x600 @ 72Hz)
•background graphics
â—¦512x512 pixel character background
â—¦256 characters, each with independent 4 color palette
â—¦pixel-smooth X-Y wraparound scroll
•foreground graphics
â—¦each sprite is 16x16 pixels with per-pixel transparency
â—¦each sprite can use 256, 16 or 4 colors
â—¦four-way rotate and flip
â—¦96 sprites per scan-line, 1536 texels per line
â—¦pixel-perfect sprite collision detection
•audio output is a stereo 12-bit frequency synthesizer
•16 independent voices 10-4000 Hz
•per-voice sine wave or white noise
http://excamera.com/sphinx/gameduino/
http://excamera.com/sphinx/gameduino/making.html

