Commodore 128 Alive!

Emulation => VICE => Topic started by: xlar54 on December 28, 2007, 01:49 PM

Title: LCP and WinVICE 1.22
Post by: xlar54 on December 28, 2007, 01:49 PM
Hey guys, can someone confirm that Little Computer People fails to run properly under 1.22?  1.21 seems to run it fine where 1.22 messes up the graphics.  Wondering if its my settings or the emulator.
Title: LCP and WinVICE 1.22
Post by: Stephane Richard on December 28, 2007, 10:13 PM
Where can I get little compute people so I can give it a test run?
Title: LCP and WinVICE 1.22
Post by: xlar54 on December 29, 2007, 01:59 AM
You can try here:  http://www.sca.ch/c64/

Mine was from a different source, so I havent tried this one yet.
Title: LCP and WinVICE 1.22
Post by: Golan Klinger on December 29, 2007, 02:02 AM
The best place to find these sorts of things is always the GameBase64 (http://www.gamebase64.com) and you can find the disk-based version of Little Computer People here (http://www.gamebase64.com/game.php?id=4399&d=18&h=0).
Title: LCP and WinVICE 1.22
Post by: Stephane Richard on January 01, 2008, 08:44 AM
Yup, it's giving me problems when running, doesn't seem to be the exact same thing at the same time, it's flaky...:-)....hard to say what's wrong in a sentence. ;-)
Title: LCP and WinVICE 1.22
Post by: WonderSlug on January 04, 2008, 10:21 PM
I downloaded the GB64 version from that link and ran it on my WinVICE 1.22 setup.

The graphics seem to be fine, regardless of whether I'm running in PAL or NTSC mode.  ALso works fine if I run WinVICE in a window or fullscreen.


Try these settings, as they are the ones I'm using on my WinVICE 1.22 setup:

Refresh Rate Auto
Maximum Speed 100%
Video Cache enabled
Double Scan enabled
Double Size enabled
PAL Emulation off
Scale 2x off
Virtual Device Traps enabled
Emulator Identification enabled


VIC-II Settings
===============
Border Normal
Sprite-Sprite Collisions Enabled
Sprite-Background Collisions Enabled
New Luminances Enabled


(if running fullscreen)

Video Settings - Fullscreen
=================
Driver: Primary Display Driver
Bitdepth: 32
Resolution: 800 x 600
Refreshrate: 85
VBLANK Synchronization enabled
Render to DX Primary Surface enabled
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