Commodore 128 Alive!

Commodore 128 => Software => Gaming => Topic started by: RobertB on November 10, 2026, 01:51 PM

Title: Busted Boulders, C128 hi-res game, final version to premiere
Post by: RobertB on November 10, 2026, 01:51 PM
----------- Forwarded message ---------
From: Richard Goedeken

Hey Commodore fans,

I will also be at [the meeting of] SCCAN (Southern California Commodore & Amiga Network) this weekend with a nearly-complete build of my revolutionary Commodore 128 game, Busted Boulders. I've been working on this all year and you won't want to miss the big reveal! I'm planning to make it available for purchase on itch.io in December, and this will be the first public showing since an early prototype won the wild class in the demo competition at CLASS (Commodore Los Angeles Super Show) in April.

Richard

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    To refresh everybody's memories, at CLASS 2026 Richard presented Busted Boulders, a new C128 game he programmed which used "the high resolution video port to display 640×480 in 16 colors, VGA resolution!"

    His presentation of this beta version of the game can be seen at

https://youtu.be/b52qgeBsCRE

For the download of the beta version of the game, go to

https://demozoo.org/productions/390765/

or

https://www.pouet.net/prod.php?which=106123

          Truly,
          Robert Bernardo
          Southern California Commodore & Amiga Network
          http://www.portcommodore.com/sccan
Title: Re: Busted Boulders, C128 hi-res game, final version to premiere
Post by: RobertB on November 10, 2026, 02:48 PM
----------- Forwarded message ---------
From: Richard Goedeken

(snip)

I've been working on this game all year and will demo'ing a nearly finished build this Saturday at 2pm at the SCCAN meeting at the Panera in Northridge, CA (19662 Nordhoff Street). I currently have 26 levels (aiming for 32 in the commercial release) and support for the 1351 mouse in addition to paddles. We got 7 power-ups, 3 difficulty levels, SID music and SFX, a huge text scroller, ASCII art, and super fast gameplay. It's been a heck of a lot of fun to develop and test this game and think people will be impressed when they see what the C128 can do.
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