Commodore 128 Alive!

General => General chat => Coding competitions => Topic started by: Blacklord on March 17, 2007, 11:20 AM

Title: Next comp - start planning
Post by: Blacklord on March 17, 2007, 11:20 AM
About a month or so after the current comp ends we'll be starting a new one, this one won't have any limits attached & will be an arcade game conversion (I can see it now,  47 variants of Space Invaders submitted.....)


So get planning!
Title: Next comp - start planning
Post by: nikoniko on March 17, 2007, 12:55 PM
Phew... then my Pac-Man clone is sure to stand out! :P
Title: Next comp - start planning
Post by: Blacklord on March 17, 2007, 01:02 PM
Quote from: nikonikoPhew... then my Pac-Man clone is sure to stand out! :P
As long as they don't look like any of the characters in SI of course........
Title: Next comp - start planning
Post by: nikoniko on March 17, 2007, 04:11 PM
With my dubious drawing skills, they might. :(
Title: Next comp - start planning
Post by: StyleCHM on March 24, 2007, 09:42 AM
sorry, I havent been following these

So, the game must run on a c128, in any mode? Or is c64 mode banned?

I wouldnt mind having a crack at a simple VDC game....
Title: Next comp - start planning
Post by: Blacklord on March 24, 2007, 11:59 AM
Quote from: StyleCHMsorry, I havent been following these

So, the game must run on a c128, in any mode? Or is c64 mode banned?

I wouldnt mind having a crack at a simple VDC game....
128 native modes only - so not C64 mode or CP/M

cheers,

Lance
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