Recent posts

#31
General chat / Re: Commodore relaunch
Last post by RobertB - November 05, 2025, 03:52 PM
Yes, over 12,000 Commodore 64 Ultimates have been pre-ordered, according to https://slapsoft.com/c64_sales.html

And the list of those associated with the new Commodore are at

https://www.commodore.net/team

The latest video from the Chinese factory where the Commodore 64 Ultimates are being built --

https://www.youtube.com/watch?v=BffeaLbKHkw

Truly,
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#32
General chat / Commodore relaunch
Last post by Blacklord - November 01, 2025, 07:47 AM
I was aware that Commodore had re-launched, however I simply assumed it was another bunch of dreamers that had picked up and developed yet another hardware/software emulator. I didn't know that Leonard Tramiel (son of Commodore's founder Jack Tramiel) was on board as were some of Commodore's original team.

I shall watch with interest.
#33
Gaming / BDB Project has released 6 new...
Last post by RobertB - October 28, 2025, 10:21 AM
------------- Forwarded message ----------

From: Garry


The BDB Project was recently announced on intfiction.org. The project has now released 6 new text adventures:

Wild West (easy) https://bdb-project.itch.io/wild-west
Tin Star (medium) https://bdb-project.itch.io/tin-star
Desperados (medium) https://bdb-project.itch.io/desperados
Caribbean Treasure (easy) https://bdb-project.itch.io/caribbean-treasure
The Wrath of Anubis (medium) https://bdb-project.itch.io/wrath-of-anubis
Unknown Dimension (hard, this was BDB's first game) https://bdb-project.itch.io/unknown-dimension

(snip)

The games can be played online, downloaded as a z5 file to play in your favourite Z-code interpreter or downloaded as a disk image to play in selected retro computers, including Atari 130XE, Atari ST, BBC, Commodore 64, Commodore 128 and Commodore Plus/4.
#34
General chat / Two Commodore/Amiga events thi...
Last post by RobertB - October 03, 2025, 01:32 PM
Check out the Commodores at the October 4-5 Interim Computer Festival at the Old Rainier Brewery, 3100 Airport Way S, Seattle, Washington. https://sdf.org/icf/


Check out the Commodores and Amigas at the October 4 Rocklin Maker Faire, Sierra Community College! https://rocklin.makerfaire.com Our exhibit is called Classic Sacramento Area Computers! (CSAC!), and I will be bringing in various Commodores and Amigas. https://rocklin.makerfaire.com/maker/entry/784/  Other classic computers will be there also!


Truly,
Robert Bernardo
Fresno Commodore User Group – http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network – http://www.portcommodore.com/sccan
#35
News, views, help & info / Re: Updates - April 2025
Last post by Blacklord - September 22, 2025, 11:43 AM
Quote from: luvtofish on September 18, 2025, 04:08 AMI know this thread is a few months old. But are the download links also broken? I'm trying to download Blitz128 compiler and getting a 404?
Yes - I've got that on the list of things that need redoing.
#36
General chat / Commodore/Amiga at the HomeCom...
Last post by RobertB - September 21, 2025, 02:29 AM
    I recently revisited the HomeComputerMuseum in Helmond, the Netherlands, and found the Commodore and Amiga treasures better organized and better displayed than ever before!  At the following links, you can find my photos taken at the museum.

    Google puts a limit on how many photos you can display per posting, so my pics are divided into 7 parts.

http://blog.retro-link.com/2025/09/homecomputermuseum-in-helmond.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-2.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-3.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-4.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-5.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-6.html

http://blog.retro-link.com/2025/09/homecomputermuseum-part-7.html

        Truly,
        Robert Bernardo
        Fresno Commodore User Group -
        http://www.dickestel.com/fcug.htm
        Southern California Commodore & Amiga Network -
        http://www.portcommodore.com/sccan
#37
News, views, help & info / Re: Updates - April 2025
Last post by luvtofish - September 18, 2025, 04:08 AM
I know this thread is a few months old. But are the download links also broken? I'm trying to download Blitz128 compiler and getting a 404?
#38
General chat / Re: Less than 2 weeks to the B...
Last post by RobertB - September 17, 2025, 02:17 AM
    Our Classic Bay Area Computers! (CBAC!) page has gone live! See us at

https://bayarea.makerfaire.com/#/booth/155002000001555261?lang=en

For a look at all the other Makers at the Bay Area Maker Faire, look at

https://bayarea.makerfaire.com/#/makers?lang=en

          Truly,
          Robert Bernardo
          Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
          Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
#39
General chat / Less than 2 weeks to the Bay A...
Last post by RobertB - September 14, 2025, 12:33 AM
Join us and the tens of thousands attendees at the Sept. 26-28 Bay Area Maker Faire in Vallejo, California!

https://bayarea.makerfaire.com

Our booth is called the Classic Bay Area Computers! (CBAC!). I've decided to bring the Ultimate 64 with all kinds of new/old games or Commodore 128 with TeensyROM 64/128, the Amiga 1000 with Firebird accelerator or Amiga 500 with Wicher accelerator, the AmigaOne A1222+, and a Toshiba T3200SX giant laptop! My other friends will be bringing in their machines, anywhere from Tandy's to Mac's to rare Japanese computers and/or game consoles.

Though location not confirmed yet, we'll probably be in one of the Coal Shed exhibit buildings. We'll be setting up on Thursday afternoon, and then the BAMF attendees will pour in on Friday, Sept. 26. It will be a long weekend! ;)

Writing from Haywards Heath, England,
Robert Bernardo
Fresno Commodore User Group -
http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network -
http://www.portcommodore.com/sccan
#40
Commodore PET / Bringing BASIC back: Microsoft...
Last post by Blacklord - September 06, 2025, 07:45 AM

This is BASIC M6502 8K VER 1.1, the 6502 BASIC lineage that powered an era of home computing and formed the foundation of Commodore BASIC in the PET, VIC-20, and the legendary Commodore 64. This very source tree also contains adaptations for the Apple II ("Applesoft BASIC"), built from the same core BASIC source. The original headers still read, "BASIC M6502 8K VER 1.1 BY MICRO-SOFT"—a time capsule from 1978.

The version we are releasing here—labeled "1.1"—contains fixes to the garbage collector identified by Commodore and jointly implemented in 1978 by Commodore engineer John Feagans and Bill Gates, when Feagans traveled to Microsoft's Bellevue offices. This is the version that shipped as the PET's "BASIC V2."

The announcement from Microsoft is here and the code is here.

Supported Computer Systems

The source code includes conditional compilation support for multiple pioneering computer systems:

Apple II (REALIO=4)
Commodore PET (REALIO=3)
Ohio Scientific (OSI) (REALIO=2)
MOS Technology KIM-1 (REALIO=1)
PDP-10 Simulation (REALIO=0)

Technical Specifications

Language: 6502 Assembly Language
Target Processor: MOS Technology 6502 8-bit microprocessor
Memory Footprint: 8KB ROM version
Features: Complete BASIC interpreter with floating-point arithmetic
Architecture: Designed for both ROM and RAM configurations
Key Features
Programming Language Support
Full BASIC language implementation
Floating-point arithmetic
String handling and manipulation
Array support (both integer and string arrays)
Mathematical functions and operators
Input/output operations
Memory Management
Efficient memory utilization for 8-bit systems
String garbage collection
Dynamic variable storage
Stack-based expression evaluation
Hardware Abstraction
Configurable I/O routines for different computer systems
Terminal width adaptation
Character input/output abstraction
Optional disk storage support

Development History

The source code includes detailed revision history showing active development:

July 27, 1978: Fixed critical bugs in FOR loop variable handling and statement parsing
July 1, 1978: Memory optimization and garbage collection improvements
March 9, 1978: Enhanced string function capabilities
February 25, 1978: Input flag corrections and numeric precision improvements
February 11, 1978: Reserved word parsing enhancements
January 24, 1978: User-defined function improvements