Recent posts

#41
General chat / Re: Photos and videos from CLA...
Last post by RobertB - May 22, 2025, 10:27 AM
      The first CLASS 2025 presentation videos have been posted.  See

Pocek and Grind - CLASS 2025

https://youtu.be/cdnYHJ7doVY

Stern and PaperClip - CLASS 2025

https://youtu.be/V44htH4UTco

          Truly,
          Robert Bernardo
          organizer - Commodore Los Angeles Super Show
          http://www.portcommodore.com/class
#42
General chat / Pacific Commodore Expo NW 2025...
Last post by RobertB - May 21, 2025, 02:17 PM
The website of the Pacific Commodore Expo NW is getting updates as we near the show date of June 21-22.  More exhibits and more presentations!  Join us at the Old Rainier Brewery Intraspace at 3100 Airport Way S. in Seattle, Washington.

http://www.portcommodore.com/pacommex

Celebrating the 40th anniversary of the Commodore 128 and Amiga,
Robert Bernardo
organizer - Pacific Commodore Expo NW
#43
General chat / Re: Ray Carlsen - unretired an...
Last post by BigDumbDinosaur - May 20, 2025, 06:13 AM
I recall he had retired due to problems with his hands, but upon following the link, I read that he had been caring his wife who passed last year.  I didn't know any of that.  I am sorry to read of his loss.
#44
BASIC / ugBASIC 1.17.2
Last post by Blacklord - May 17, 2025, 07:57 AM
ugBASIC 1.17.2 Released

A new version of ugBASIC, the open source isomorphic BASIC compiler, has been released.
In addition to making some specific commands, such as DRAW and PLAY, compatible with multitasking, support for custom data types has been added at the language level via the BEGIN TYPE statement. The compiler has also been improved and optimized for Commodore 64, Commodore 64 REU and Commodore 128 computers.
ugBASIC is a cross compiler for Linux and Windows, for writing games in the BASIC language, running on dozens of different home computers and 8-bit consoles. There is also a convenient integrated IDE for Microsoft Windows and even a sandbox, if you don't want to install anything.


https://ugbasic.iwashere.eu/
#45
General chat / Ray Carlsen - unretired and re...
Last post by RobertB - May 13, 2025, 07:49 AM
Good news!  Ray Carlsen has unretired and is back to doing Commodore 8-bit repairs (except PETs).  This includes not only keyboards but also disk drives and CRT monitors.  rcarlsen(at)tds.net

Also check out his power supplies, power savers, and cables before any tariffs kick in.  https://portcommodore.com/rcarlsen

Welcome back, Ray!
Robert Bernardo
Fresno Commodore User Group - http://www.dickestel.com/fcug.htm
Southern California Commodore & Amiga Network - http://www.portcommodore.com/sccan
June 21-22 Pacific Commodore Expo NW 2025 - http://www.portcommodore.com/pacommex
#46
VIC 20 / VIC NX
Last post by Blacklord - May 09, 2025, 07:45 AM

From Thomas Lövskog
 
Today I got the new revision of my VIC NX* board soldered. It is now ready for hooking up to the logic analyser, oscilloscopes and start testing. Hopefully we can get this booting to the Ready prompt. The characters will be totally garbled though. The character ROM in this variant resides in SRAM and needs to be initialized. For that we need some code. Code that is executed in a hidden partition of the 512k for BLK6/7 before anything else. This is also where configuration firmware will reside.

Smoke test is done. All regulators work as expected, there is 5V where it should and Meatloaf is booting. The GreenPAK (little sub board in the top right corner. It will be soldered down as a tssop20 in the next run) manages the power, top LED and reset as expected.

However. To much work this weekend so it will have to be in this state until next week(end).

* VIC NX is my idea of an enhanced reproduction of the famous VIC 20. It is built on the 6502, 6522 and 6560/61 in DIP and the rest is modern of the shelf parts. Fully expanded and some extra features. See https://blog.lskg.io/tag/vic-nx/
The FATVIC, drop in replacement for 6560/61 is also shown here. This will be a nice test vehicle for that project.
#47
General chat / Re: Photos and videos from CLA...
Last post by RobertB - May 03, 2025, 04:37 PM
And more photos...

http://blog.retro-link.com/2025/05/yet-more-photos-from-commodore-los.html

Truly,
Robert Bernardo
organizer - Commodore Los Angeles Super Show
#48
General chat / Re: Photos and videos from CLA...
Last post by RobertB - May 02, 2025, 08:46 AM
More pics have been posted!  See

http://blog.retro-link.com/2025/05/more-photos-from-commodore-los-angeles.html

Truly,
Robert Bernardo
organizer - Commodore Los Angeles Super Show
#49
Gaming / Crawl 128
Last post by Blacklord - April 30, 2025, 01:11 PM
In development - a new game for the C128's VDC

https://goodwell.itch.io/crawl128

Hardware Requirements
This game is designed to run on the Commodore 128 (yes, in C128 mode), and is using the VDC-Chip (not the VIC-II chip, which is used in C64 mode). Also, the VDC-Chip needs to have 64kB of VRAM available.

Source Code
https://github.com/The8BitTheory/dungeoncrawlerjam2025
#50
General chat / Photos and videos from CLASS 2...
Last post by RobertB - April 30, 2025, 12:29 PM
The first photos and videos have been posted from the Commodore Los Angeles Super Show 2025. See

http://blog.retro-link.com/2025/04/friday-before-commodore-los-angeles.html

Truly,
Robert Bernardo
organizer - Commodore Los Angeles Super Show